Our intelligent Team-Building, Serious Games & Experiential Learning will help any team discover for themselves their own dynamics, effective leadership, and communication. Our Simulations & Gamification will ensure the learning is engaging. We can add these elements to most of our programs. We also have dedicated team-building programs specifically designed for a conference setting, especially when needing a memorable wow factor. Best of all, we can integrate the gamification element into any design, from a workshop to a full conference, live in person or on a Zoom / Teams online virtual session. This ensures the learning will be integrated and lasts. We don’t throw around these words loosely, and we won’t insult you by offering childish games, fillers or teadious simulations. Everything we do is focused on achieving the most effective outcomes. Below is our understanding of what this method is all about, and the benefits when implemented properly.
Experiential learning is the overriding name that covers (Serious Games, Team Building, Simulations, and Gamification). It is founded more on the active doing rather than the passive being done to. In this way, people practice the very skills they are learning and are more likely to maintain their change back at work. Experience-based learning becomes “experiential” when elements of reflection, support and transfer are added to the base experience.
Is your ‘team-building’ still fun?
YES! Fun and learning are not mutually exclusive, and in fact the best way to ensure learning lasts, is to make it fun and engaging. Getting the balance working is the key. Pure fun can sometimes be seen as not great use of corporate time and resources. Dry academic content-only learning, often does not stick, and these days, this can be achieved through self-learning & less budget resource options such as Books, Courses, Podcasts and YouTube!
What is the value of Experiential Learning, Simulations, and Gamification?
Experiential learning & gamification is used to create “virtual practice fields”. This allows individuals and teams to test assumptions and experiment with ideas without having to face real world reversals or setbacks. Companies need to create practice fields where issues that arise in the workplace can be isolated and focused on. This enables the team to see the consequences of particular actions and incidents that can occur very rapidly in the workplace and ensure they can be examined in more detail. The complexities of the everyday working environment can then be simplified and analyzed. Actions and attitudes that cannot be reversed or taken back in the real world can be re-tried countless times in a protected environment.
Experiential learning for Team building is designed to create safe places where people can self-discover & explore ideas and behaviors. Team Building can end with general (personal and/or business) applications, and lead onto deeper applications and Business Facilitation sessions.
What is Debriefing?
In Debriefing facilitators ask clients for their opinions and refrain from making statements to clients. In this way, clients learn to think for themselves and begin to take ownership over confronting issues (educational programs). If they “own” their issues, they are more likely to commit to changing the situation and to following through on their commitments. In a debrief discussion, clients are asked (under the guidance of a questioning facilitator) to reflect on their experiences and to discuss points of learning that they believe took place.
We are the original designers of these programs. These unique programs are used internationally under license by many companies.
For more info about how we define: Serious Games, Team Building, Team Bonding, Team Activities, Ice breakers, Interactive workshops, Simulations, and Gamification: see Andrew Grant presenting at the Australasian Simulation Congress AND our ABOUT > FAQs page)
How to make team-building programs effective?
In some polls, as low as only 5% of participants say that team building is effective, whilst 27% say it depends on the activity. See ‘why this happens’, ‘what the stats are referring to’, and ‘how to ensure team building is actually effective?’ in this article by Andrew Grant “Why Do Team-Building?” & Team-Building> FAQs page .